I.N.T. magazine is a publication for those who seek to learn from “others” across the globe and, in doing so, create games that are deeper and more compelling.
I.N.T. magazine is a publication for those who seek to learn from “others” across the globe and, in doing so, create games that are deeper and more compelling.
By believing in the agency that exists within everyone. During the production process, there comes a moment when the dev team members comprehend the game’s core. Once they realize this, all you have to do then is give directions and they will naturally create things that harmonize with the game as a whole.
Swen Vincke
The player receives a personalized play experience through things like the game mechanics, story, and art. And as you accumulate these things, you create a personal, intimate relationship with the game, which eventually molds your own unique experience. These personal experiences are the most important part of games.
You Seung Hyeon
However, I hope that someday I can come to a place where I can forgive her. I believe this conflict in which you can’t truly forgive someone but you want to has been experienced not just by myself, but a considerable number of people. One theme entrusted to Angela and Roland, and more strictly speaking, the story and characters, is exactly this conflict surrounding forgiveness.
Kim JiHoon